AckNack
In this prototype of a game about network communications, packets of data - emails, text messages, photos and videos - move across networks from source nodes through buffer systems toward their destinations. The player works as a router to manage data through the network as the game presents the elements of network communication systems through a narrative driven gameplay. A robot dog named FETCH is your guide in the game as you work to foil Dr. Error’s evil plans to disrupt the network.
Project created as a part of PoNG Center 2021 Summer Internship in partnership with Center for Wireless Communications.
Programmer : Chris Welter
Proj. Manager : David Frieder
Artist : Duye Liu
Tester : Nathan Hunter
Designer : Tyler Garraffa
Coach : Nate Miner
Status | Released |
Platforms | HTML5 |
Author | PoNG Center |
Genre | Puzzle |
Made with | Unity |